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March 2006


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Friday March 31, 2006
Three Degrees of Separation: Me and Minions of Mirth

This evening after posting the previous two entries, I find myself reading through RSS feeds while my paladin kills Diemetradon_255 in Un’goro Crater in World of Warcraft. And it happens, I find a link that takes me to something else that ultimately leads me to somethnig worth sharing.. So for today our three degrees of seperation are:


  1. LifeHacker link about ...

  2. A collaborative game review site called gibbity that allows users to enter reviews and would be a great resource for folks looking for a different viewpoint about a game, and had reviews for WoW and a new game...

  3. Called Minions of Mirth and it claims to be a MMO and a single player game all wrapped in a single package. You can host your own server, you can play on either Mac or PCs, and you never have to pay a subscription fee. It looks really intriguing and I may have to plunk down the money to try it out.

There we have, and if I continue to have these experiences maybe this will turn into a real segment for GamingSignal :)

Posted by Tim at 11:49 PM | Discussion (0) | PermaLink | TrackBack (0) | Category: Web Sites | © 2006 Gaming Signal

WOW, Gold Farming, and PC Gamer

Now, we had a whole post that discussed the ramifications about gold farming and buying items for MMO games. Heck we even submitted that lovely article to the Carnival of Gamers for March since we felt it really had a great discussion. Okay, right now you might be thinking that this curmudgeony fella is more senile and he likes to self advertise, and those facts may very well be correct. But, I digress from my point...

We still discuss the possibility of buying gold for our toons in World of Warcraft, and you would be surprised about the economics of it really. Scott has done a little research and we can see that for a small amount of cash (500 gold for $30 on our server - Khaz Modan), and you are halfway to an epic mount. Personally, I don’t want to buy gold since the market is screwy on our server and I am never guaranteed to get the items I want, and ultimately that was the gist of my comments on our previous article. Now how does this all apply to gold farming and PC Gamer. Well, as we all know they put the brakes on taking advertising revenue from companies that sell gold, and I guess that is the high road. Now in the latest issue (May 2006), Gary Whitta has posted a piece on the last page that wants to take this “high road” a step farther. I mean he really wants folks to ostracize folks who buy levelling services and refers to them engaging in “sleazy practices”. He rambles on about how the concept of paying for a person to level a character is the same as paying somebody to build you a rep in CounterStrike. That is not the same thing - they are apples and oranges.

Ultimately the problem lies in that a MMO game is not so much about the journey to the maximum level but about what you do at that maximum level. Given all the content that makes up the levels 1 to 59 in World of Warcraft, its the content that is available at 60 that garners the most interest. Combine that with a desire to see and play that content some folks are not willing to level up a character multiple times, and I understand that. I would love to get an idea who is paying for a pre-levelled character, and if they are already experienced and looking for a second toon for a spouse or a friend who started late. Furthermore, is the blame on the person buying the toon or the company that makes it possible? Gold and item farming is really the result of a system where you have demand and folks willing to provide a supply - its almost pure capitalism (PC Gamer calls them “Sludge Barons”, and implies that we, gamers, should stop paying them. Why? Who are you to say that I should only acquire money through weeks and weeks of work when my time is worth more than simple grinding through a mining circuit? I ask these folks who say not to buy gold - how much is an hour of your time worth? For me - its priceless. And during that time I want to have fun, not ride around scavenging crap to make enough money to buy a mount or my next level of spells. It is my money and I can choose how to spend it. Personally, I wouldn't buy gold, and that I have said repeatedly.

Okay, but how do we solve it Tim? Well, we have Blizzard offer you the ability to buy gold and items directly. See that will stop all this farming and gold buying nonsense right? Wrong, this step will not completely eliminate the farming, and the simple fact here is that somebody will figure out a way to sell it for a little less to folks who cannot afford to pay Blizzard’s prices. This is why folks buy imitation watches and purses and why you will always have farming. The answer at the end of the day? I say embrace it - heck I think its great for folks who make a living this way. Will I put folks who send me in game ads on ignore ? Yep sure will. Will I group with known farmers? Nope, sure won’t. Am I going to punish somebody who pays their hard earned cash for a virtual property? No, its their money - they earned it. I think PC Gamer can take the high road when it comes to advertising, but attempting to blame a consumer for deciding that grinding through the level curve is not worth it - I suggest they look at how much an hour of their time is worth to them. Once you do that calculation (and I have) you may find out that its worth a lot more than what it costs to buy a toon and play the game you want to play.

Posted by Tim at 11:05 PM | Discussion (8) | PermaLink | TrackBack (0) | Category: Crunchy Curmudgeony Goodness | © 2006 Gaming Signal

News Tidbits for March 31, 2006

Well its been a couple days since I last posted some tidbits, but the news has not been stagnant. I also thought that I should probably post a bit about how these particular topics make the list. I am pretty sure most folks who read this site are familiar with any number of pure gaming news sites. I mean these range from the big ones from Gamespot, IGN and Gamespy to the blogs from Joystiq, Kotaku and Worthplaying. So why come here for a few tidbits on any given day, well its for commentary and the fact that I try to choose tidbits that have some meat too them for rumors, analysis or for a possible rant. Today is a great day for rumors, but others may wish to give a little rant :) Anyways, just thought I would give a bit of information before rolling into our tidbits for today.


Posted by Tim at 10:22 PM | Discussion (0) | PermaLink | TrackBack (0) | Category: Web Sites | © 2006 Gaming Signal



Wednesday March 29, 2006
News Tidbits for March 29, 2006


See this would be great if we could have that sound effect from the older news shows, and then we would be in the big time. Or not - anyways here are a few news tidbits from around the web. The first one is interesting and maybe the topic of another entry in the future...

Posted by Tim at 11:34 AM | Discussion (1) | PermaLink | TrackBack (0) | Category: Web Sites | © 2006 Gaming Signal



Tuesday March 28, 2006
The Gamer's Quarter

I recently found a pretty interesting online gaming magazine called The Gamer's Quarter. It is written by video game fans and covers the entire industry - from Nintendo DS to XBOX360 to PC. There are only 5 issues but each one is large and surprisingly well written and layed out. If you're looking for some interesting perspectives on gaming that isn't influenced by the publishers, you might want to check it out.

Posted by scottsh at 03:04 PM | Discussion (0) | PermaLink | TrackBack (0) | Category: Web Sites | © 2006 Gaming Signal



Monday March 27, 2006
Gaming News Tidbits for March 27, 2006

Greetings to our readers and welcome back to your daily dose of weblinks and creative commentary. I could just babble on and on about nothing in general (which some would say is quite normal), but I will forgo that and take us right into the linkies...

We now return you to your regularly scheduled blog...

Posted by Tim at 07:20 PM | Discussion (3) | PermaLink | TrackBack (0) | Category: Web Sites | © 2006 Gaming Signal

First Look: The Elder Scrolls IV: Oblivion

I got my copy of The Elder Scrolls IV: Oblivion last week (thanks to a little help from my friends) and got a chance to really play it for the first time this weekend. Here are my first impressions - all told I'm pretty happy with it.

First, I paid for this game with my own dollars, lest anybody be confused. Specifically I paid $40 for it, using the 'first week' special pricing at Fry's. I think this matters - when my hard-earned cash is on the line, I expect a game to deliver. If somebody gave you a free copy of 'Midnight Club 3: DUB Edition' for the PSP you're probably not going to be too upset, but if you paid for it (like I did) the 60-second transition loading times will have you pulling your hair out and hating yourself for buying it on a whim (again, like I did.)

Anyway, luckily Oblivion is good - really good. The graphics are really strong, with some of the best-looking character models I've ever seen in a game (the close-in NPC headshots are amazing.) Warning: it takes a beefy video card to play smoothly (luckily my 7800GTX is just right for Ultra high detail.)

The best part of this game so far are the intricate quests. The Elder Scrolls saga has always been a more open-ended gameplay that most, and this game continues that fine tradition. As long as you get the quest item from the mob, it doesn't matter if you talked him out of it, pick pocketed him, or pulled it from his cold dead fingers. Any of those approaches are fine and supported. There is plenty of combat required but even here you can put your stamp on things by choosing to use primarily your bow, magic, a big two-handed hammer, a staff, twin daggers, or whatever weapons work for you. I've been playing as a heavy-armor wearing spell caster with a focus on melee touch attacks. Needless to say, this isn't your traditional class, but it works for me and the game works fine with it.

There are some things I don't like - it must be me, but I'm not a big fan of the style that Elder Scrolls graphics are done in. They seem dingy and dull - I'm sure that's the look they were going for, but I've always found it drab. The characters all seem morose too - there are exceptions, but for the most part nobody in the game seems happy.

The voice acting is not always that good - I've heard some pretty uninspired NPCs along the way. The best ones tend to be the very non-human looking races (orcs, lizards, etc.) no doubt because there is a chance to add an accent and feel like an actor. The dialog isn't bad (some of the quest write-ups are very strong) but the performances of some needed to be redone.

I'll come back with a more detailed review once I've finished the main quest, but as that might take 30 or more hours of gameplay I figured it was best to get something out early.

Posted by scottsh at 03:28 PM | Discussion (8) | PermaLink | TrackBack (0) | Category: PC Games | © 2006 Gaming Signal



Friday March 24, 2006
Gaming News Tidbits for March 24, 2006

Its time for another set of gaming news tidbits, and I know we should try to do this more regularly - but the goal here is to bring some of the better bits of news to our readers. See its a service, and that's how I plan to market it darned it!!!

Posted by Tim at 01:52 PM | Discussion (0) | PermaLink | TrackBack (0) | Category: Web Sites | © 2006 Gaming Signal

Nintendo urges innovation

Nintendo President Satoru Iwata, speaking at the Game Developer's Conference this week, urged the industry to create innovative new products rather than an endless stream of sequels. The rising costs of development are forcing developers (and more importantly the publishers funding the games) to take less of a risk on new content and instead stick with the 'tried and true' offerings (like Madden, Final Fantasy, etc.) GDC has been rife with discussion on how much it costs to develop a game, and how those costs really get crazy when you think of trying to fill a Blu-Ray disc with content.

Iwata said the industry needs to look for the next Tetris, and pointed to his own companies innovative offerings such as the wildly successful Nintendogs and forthcoming 'brain training' games.

While we all cry out for innovation and lament the sequels we can't ignore the fact that we vote with our dollars. A wildly innovative, quality game like Psychonauts does terrible (86,000 sales total), while a retread like Madden 2006 sells well into the millions of copies. People buy what they feel they are likely to enjoy, and if it comes down to buying Tony Hawk 13 or something new, they buy that 'same song second verse' product.

Posted by scottsh at 12:19 PM | Discussion (2) | PermaLink | TrackBack (0) | Category: Consoles | © 2006 Gaming Signal



Wednesday March 22, 2006
Xbox360 Development on the cheap???

A rumor rumbling around the net today is that Microsoft will release a low cost ($100) development kit for the Xbox360. This news has been picked up by a multitude of sites, and the vibe just doesn't seem to feel right. My personal take on this is that Microsoft is going to enable homebrew gamers to make mods, total conversion and other types of games to Xbox Live Arcade. Some may think that this will make it easier to hack the Xbox360, but depending on how it is built and what features the software enables - it could be a windfall for the small developer and eventually the gamer. Given that Microsoft has already released a tech demo of thier XNA tools - this is the next logical step. I know that if it does turn out to be true - I am willing to drop $100 bucks to at least try it, and after that may come up with the next Geometry Wars. Maybe I should take it one step at a time...

Posted by Tim at 03:21 PM | Discussion (0) | PermaLink | TrackBack (0) | Category: Xbox 360 | © 2006 Gaming Signal

Sony to dominate through 2010: analyst

In-Stat, an analyst firm, has stated that despite the delays in the PS3, they still see Sony dominating the console market. They predict Sony will pull in just over 50% of all next-generation console sales through 2010, with Microsoft garnering 29% and Nintento taking 21%. They also feel that because of the higher prices, no single year of next-gen sales will exceed the best year for current generation consoles, but because of the advanced hardware the number of years these consoles will be in the market will be longer.

Posted by scottsh at 03:01 PM | Discussion (2) | PermaLink | TrackBack (0) | Category: Consoles | © 2006 Gaming Signal



Tuesday March 21, 2006
Curmudgeon's Rant: XBox360 Availability and the PS3

In a conversation with my esteemed collegue, JP, he forwarded me to this lovely news item. Interesting news item, but how does that make me feel - check out the extended news below and find out...

This news gets a resounding "meh" from me. MS has managed to boost its console shipments almost six months after launch - and yes I know they said that they would. Honestly, they have a target goal of about 6 million units by June, maybe... Assuming they can get the consoles into stores - maybe they are removing them from Japan and the other areas where they just are not selling. I mean who is this lack of hardware hurting? The consumer - maybe, but probably not since they can simply spend thier hard earned dollars on upcoming titles for legacy consoles. Its not like there is not a plethora of fine games coming out that will run on PCs, Xboxs, and PS2s. Furthermore, I am willing to bet Sony will sell more PS2's with the launch of Kingdom Hearts 2 than MS will get Xbox360s shipped this month. Okay maybe that is a h8a talking, but the simple lack of hardware is a joke. It hurts the guys who make the games, but not the console maker. Not that I feel pity for EA, but the lack of hardware has to be taking a bite out of thier plans (and the plans of other developers) for each quarter and makes it more difficult for them to allocate funding for some of these titles. I mean the news is out there. Now the instant defense here is that the PS3 is vaporware and will cost more - maybe, but until it shows up in US markets this is all speculation. The lack of 360 hardware is a reality and in my opinion is not a way build a brand. Even if I had the time and disposable income to spend on a 360, I cannot obtain one without preordering through Gamestop or EB - and that means waiting - and waiting. I am a card carrying member of the immediate gratification age and the hype is wearing thin. Will the PS3 have similar problems? Who knows - probably, but I am sure they are watching the situation with MS and trying to learn from these lessons.

For me its always been about access and games, and this year has plenty of games that will play on legacy consoles and my PC. I don't need the new hardware to play many of these games, but had I wanted it - I cant get it, and to me that is an unsuccessful launch. Maybe those crazy cats over at Nintendo will be the big launch for this year with the Revolution. But for me, I will continue to wait for the next generation to arrive and in the meantime play on the consoles I currently own.

Tim the GamingSignal Curmudgeon

Posted by Tim at 10:12 AM | Discussion (11) | PermaLink | TrackBack (0) | Category: Crunchy Curmudgeony Goodness | © 2006 Gaming Signal



Monday March 20, 2006
Gaming News Tidbits for March 20, 2006

For our loyal readers, I bring you another bunch of little chunky gaming nuggets. Enjoy and would you like bar-b-que sauce with that???

Posted by Tim at 04:24 PM | Discussion (0) | PermaLink | TrackBack (0) | Category: Web Sites | © 2006 Gaming Signal

Elder Scrolls IV: Oblivion - PC or 360?

Elder Scrolls IV: Oblivion shipped to stores for the PC and the Xbox 360 today and will be arriving for sale in stores tomorrow. (3/21/06)

I have to admit that I am conflicted on which version to buy since I have both an Xbox 360 and a "beefy" PC. (Yes, I put beef in my PC, don't you?) I have attached a link to a good article at IGN on the topic but the reviewers in the article left it to personal choice. What is your opinion? Please post your ideas in the "Discussion" links below if you have an opinion on the subject.

IGN: Elder Scrolls IV - Oblivion - PC or 360?

Posted by tditto at 03:10 PM | Discussion (12) | PermaLink | TrackBack (0) | Category: Role Playing Games | © 2006 Gaming Signal



Friday March 17, 2006
Gaming Tidbits 3/17/2006

Yes, I know I am a slacker, but here are some tidbits from around the world of gaming for today...


Update: Added some information about a couple new games to keep our eyes on...

Posted by Tim at 02:18 PM | Discussion (2) | PermaLink | TrackBack (0) | Category: Web Sites | © 2006 Gaming Signal



Thursday March 16, 2006
Shadowbane for free

To continue with our MMO news theme of the day, Ubisoft has announced that you can now play Shadowbane for free. Thats right gratis, and that so fits with one of our mottos: if its free, its for me. Now I can't claim that the game is good/bad or whatever, but here is your chance to try it out.

Posted by Tim at 05:29 PM | Discussion (4) | PermaLink | TrackBack (0) | Category: MMO | © 2006 Gaming Signal

BioWare to produce MMO

BioWare has begun staffing a team of developers in its new studio in Austin, Texas to develop a Massively Multiplayer Online game (according to job postings on the BioWare web site.) BioWare hasn't announced what the subject matter will be, but indicated it would build on top of their well known expertise in gaming.

While we'll have to wait and see exactly what happens, I'm going to predict that this game is designed for the XBOX 360 (and maybe PC.) BioWare really likes the volume sales they get from console games and would like to cash in on the obvious success Blizzard is having with World of Warcraft. It also seems to me that nobody has really cracked the console MMO market yet - BioWare may see themselves as the ones to do it.

Don't go getting too excited just yet though - these games take multiple years to produce.

Posted by scottsh at 01:44 AM | Discussion (1) | PermaLink | TrackBack (0) | Category: MMO | © 2006 Gaming Signal



Sunday March 12, 2006
The Sims to teach programming

Carnegie Mellon University has been given the use of The Sims by Electronic Arts for its next version of Alice, a programming environment designed for beginning students. Alice is already used in hundreds of schools nationwide as an easy, user-friendly way of getting students into programming. It introduces concepts such as objects, inheretence, and polymorphism in a way that is a little easier to get started with than being thrown into the waters with C++.

The number of new students entering computer science programs is on the decline, and tools like this (used in high schools as well as colleges) can only help. Of course, it's probably the influence on the US-based job market for software developers by India and China that has had the most affect here.

Posted by scottsh at 07:25 PM | Discussion (0) | PermaLink | TrackBack (0) | Category: PC Games | © 2006 Gaming Signal



Friday March 10, 2006
MMOBraaaaiiiiinnnnssss!

Exanimus is a new, horror-based MMO that is in the work. Players will be able to take the side of either a zombie or a survior, based in a post-apocalyptic world (of course! What other type of world is there for a zombie horde?).

Aside from being able to play a zombie, another interesting aspect of this MMO is that it will be reated 'M', and is supposed to be very dark and graphic. One can only wonder what type of gameplay that will lead to. Will zombies chomp down on the human's heads and suck the sweet, sweet brains out during PvP? Will you be able to disarm a zombie and use it to beat off the rampaging zombie hordes? I see lots of blood and gore. Hopefully, there will be some humor, or they run the risk of being too dark to be fun for a long period of time.

Definately should be on Kevin's watch list...

Posted by JP at 10:54 AM | Discussion (1) | PermaLink | TrackBack (0) | Category: MMO, PC Games | © 2006 Gaming Signal



Wednesday March 08, 2006
Shadow of the Colossus - How did they do that???

Here is a great little web site that discusses the The Making of "Shadow Of The Colossus" and discusses how the visuals were made. Definitely a technical read, but great information about a great game.

Posted by Tim at 03:23 PM | Discussion (0) | PermaLink | TrackBack (0) | Category: PS2 | © 2006 Gaming Signal



Monday March 06, 2006
Dofus MMORPG

I read about this game in CGW "Yeah, That's Right, We Dropped the F-Bomb" Magazine, in their article on 101 free games. It's a Flash-based fantasy tactical MMORPG, kind of like Final Fantasy Tactics. The art is really nice, and the graphic design of the game is really friendly. I like the wide variety of non-standard character classes (including a class that performs better while intoxicated!)

Posted by Kevin at 08:58 AM | Discussion (2) | PermaLink | TrackBack (0) | Category: MMO | © 2006 Gaming Signal



Thursday March 02, 2006
Thats right its a horror movie that involves a video game

Stay Alive is a movie about a video game where if you die in the game - you die for real. Overall it falls under that umbrella of horror films that them younger kids go in for, but its a pretty silly concept that some ancient evil is awoken since somebody made a video game about it...

Posted by Tim at 04:31 PM | Discussion (1) | PermaLink | TrackBack (0) | Category: Web Sites | © 2006 Gaming Signal

Penny Arcade P0WN3D by SOE!

Well it looks as if Gabe from Penny Arcade was recently p0wn3d by John Smedley of SOE for Gabes' recent commentary in thier comic strip on the lack of creativity he thinks is occuring at SOE.

This is good humor from the SOE guys and it sure makes me want to watch SOE in the near future to see if they can take to heart what Gabe was trying to say and possibly let the artists over at SOE have a little more creative control. As an artist myself, it is difficult to be creative when you are not allowed to think outside of the proverbial box.

If you are interested in the events of the p0wning I suggest you go take a peek over at PA.

Posted by tditto at 10:57 AM | Discussion (3) | PermaLink | TrackBack (0) | Category: Humor | © 2006 Gaming Signal