<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom">
    <title>Gaming Signal</title>
    <link rel="alternate" type="text/html" href="http://www.gamingsignal.com/" />
    <link rel="self" type="application/atom+xml" href="http://www.gamingsignal.com/atom.xml" />
   <id>tag:,2008:/8</id>
    <link rel="service.post" type="application/atom+xml" href="http://www.weslayus.com/~weslayus/cgi-bin/mt/mt-atom.cgi/weblog/blog_id=8" title="Gaming Signal" />
    <updated>2008-05-12T21:57:23Z</updated>
    <subtitle>Game on!</subtitle>
    <generator uri="http://www.sixapart.com/movabletype/">Movable Type 3.2</generator>
 
<entry>
    <title>REVIEW: Grand Theft Auto 4</title>
    <link rel="alternate" type="text/html" href="http://www.gamingsignal.com/2008/05/review_grand_theft_auto_4_1.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.weslayus.com/~weslayus/cgi-bin/mt/mt-atom.cgi/weblog/blog_id=8/entry_id=6654" title="REVIEW: Grand Theft Auto 4" />
    <id>tag:www.gamingsignal.com,2008://8.6654</id>
    
    <published>2008-05-12T22:23:40Z</published>
    <updated>2008-05-12T21:57:23Z</updated>
    
    <summary>With all the hype and internet activity around Rockstar&apos;s Grand Theft Auto 4, you can be forgiven if you&apos;ve decided to wait a bit and see if this game really is worth all the hysteria. Having just finished the single-player...</summary>
    <author>
        <name>Scott</name>
        
    </author>
            <category term="Xbox 360" />
    
    <content type="html" xml:lang="en" xml:base="http://www.gamingsignal.com/">
        <![CDATA[<p>With all the hype and internet activity around Rockstar's <i>Grand Theft Auto 4</i>, you can be forgiven if you've decided to wait a bit and see if this game really is worth all the hysteria.  Having just finished the single-player game, I'm here to tell you that in general it is a very good game - and one you'll want to play if you have any interest at all in it.  But contrary to some opinions, it is NOT the best game ever made (I have to wonder if these folks who rated GTA4 so high played <em>Mass Effect</em> or <em>Bioshock</em> or <i>Crackdown</i>.)</p>

<p>I have not played multi-player yet - hopefully more of my boys will get the game and we can try out the mayhem it provides soon!</p>

<p>Note that I am a raving fanboy when it comes to this series.  I've played every game in it and finished them all (OK, I didn't finish GTA: Liberty City Stories on the PSP yet, but that's only because I play it on airplane trips.)  This is the first one I've played on a console since I prefer the PC, but figured I go the 360 route in order to increase the likelihood of online play with my buds.</p>]]>
        <![CDATA[<p>Let me run through some of the pluses and minuses of this one.  You might feel my negatives are nits, but if people are going to say this game is perfect, then it shouldn't have these things.</p>

<p><b>Graphics</b><br />
<i>The Good</i><br />
This game has fantastic graphics, especially the cars and facial expressions.  The scene at night and in the rain is great.  The lights from a bridge reflecting off the water as seen from a helicopter is really well done.  The same is true for distance car lights seen through a haze of rain.  The close-up characters seen during the cut-scenes are just great - the best I've ever seen in a game probably.  Extremely high polygon counts and a great understanding of how to do facial expressions.  I really felt the pain of the lead character many times thanks entirely to the graphics.</p>

<p><i>The Bad</i><br />
There are a number of graphical quirks on the XBOX 360 version that distract from gameplay.  The worst is the annoying tendency for cars to pop into existence and settle on their suspensions.  It is very distracting and odd.  Also, there are several places where the texture or lighting disappears (one spot where you enter a tunnel is especially egregious).  Finally, the objects clip into the environment enough that is is noticeable.  Cars that dip into the curbs are one bad example.  These issues above are bugs - they should have been fixed prior to release but I guess the team decided the software was *good enough* and let it go.  </p>

<p>And as in previous games, there is a strange tendency to see the same model car you are driving in the area.  It's not so bad with some of the run of the mill cars, but very odd with the high end sports cars.</p>

<p><i>The Ugly</i><br />
There is one design issue I have with the graphics, and that is in the bushes / trees.  To be blunt, they are a total joke.  I know they increase the realism from afar, but get close to them and they are 2D objects straight out of 1997.</p>

<p><b>Audio/Sound</b><br />
<i>The Good</i><br />
The voice acting here is outstanding.  It is movie quality - and a good movie at that.  The reason you end up caring about these characters can be found in the dialog.  The writers get a lot of credit from me, but the actors bring these words to life.  Better than almost any game I have played - better than <i>Mass Effect</i> and <i>Bioshock</i>.</p>

<p><i>The Bad</i><br />
The radio stations just didn't work out for me.  It's hard to imagine that with 200 songs and a slew of celebrity DJs (including musician Iggy Pop, actress Juliette Lewis, and fashion designer Karl Lagerfeld) they could get this wrong, but for some reason they did.  I don't know if its the repetitive DJ interruptions or the poor choice of songs, but while I really loved the music in GTA3: Vice CIty - in GTA4 I ended up just turning the radio off.  It didn't help that the radio seemed to be louder than the character dialog on a number of missions (the game is supposed to turn down the radio volume automatically during these times but it didn't always work.)</p>

<p><b>World</b><br />
<i>The Good</i><br />
The city is fun - lots of interesting things to do from play in-game video games, play pool, bowling, or darts with your friends, or take your dates out to a show (adult or comedy), dinner or drinking.  The in-game internet is darn funny, with a variant on Craigslist personals.  There is in-game TV with several channels and shows (although I didn't find this all that enjoyable because I wanted to be playing a game - not watching TV).</p>

<p>The in-game cell phone is a huge gameplay improvement that also increased the overall realism.  Being able to get text messages and make phone calls (either to your contact list or to random numbers ) is pretty sweet.</p>

<p><i>The Bad</i><br />
They removed the ability to buy upgraded housing.  As it was, I had no use for the vast amount of cash I had.  I missed being able to purchase an up-scale home and getting a free car always in the garage or a helipad to keep a chopper on.  There are fewer car models in the world than in previous games, and the overall world is a lot smaller.  I also missed the various environments of <i>San Andreas</i>.  The world here is all city and water.</p>

<p><b>Gameplay</b><br />
<i>The Good & the Bad</i><br />
There is a lot to cover here, some good and some not.  The cars are fun, but harder to drive with crazy amounts of under-steer in every vehicle.  The default camera view automatically shifts based on what kind of car you are in which is good, but I still fought the camera like crazy in helicopters like I have done in all the other games in the series.  Combat is much easier than in prior versions -  the lock-on made it trivial to get headshots against the AI.  I thought perhaps this was a console staple that the PC versions didn't have, but looking online I see that others agree the combat is simpler.  That isn't to say that I didn't fail some missions (1 versus 20 is hard no matter what) but a good addition to this version is a way to restart failed missions easily through your cell phone.</p>

<p>There is a whole system that allows you to increase your friendship with several of the people in the game, and getting to a certain level allows you to ask them for favors.  Those favors might be asking for a bomb to be planted, a carload of gang members who help fight for you, or medical advice (given over the phone!) to heal yourself.  All told this is a cool idea, if only the process of getting them to like you wasn't boring and a little tedious.  You don't go on missions with them, but instead go to one of the mini-games and play pool, bowling, get some food, go drinking, etc.  Sadly this devolves into the game version of <b>Driving Miss Daisy</b>.  You go pick them up, drive them to the activity, do whatever, then drive them back.  Then repeat, and repeat, and repeat.  One of the friends wants you to race, but you don't get much value from that.  Another wants you to deliver drugs for him, but that's mostly about generating cash and instead of improving the friendship.</p>

<p>There are fewer story missions than in previous games, but lots more side missions.  It's too bad that the only real benefit to these side missions is cash given that there is rarely a reason to spend the money.  The side missions are usually pretty fun on their own so are worth doing.  I just wish they had benefits in the friend system rather than in cash.</p>

<p><i>The Ugly</i><br />
The game relies on tricks to keep things from getting too easy - for example, some enemies during missions spawn when you get to certain locations near them, so you can't kill them early by sniping.  I found this to be a major disappointment, because one benefit of the open world game should be that you can accomplish the task in any way that works.  But unfortunately, in order to make some of the set pieces work out you end up on a rail with only one way into a building or one way through the mission.  I found this the most disappointing aspect of the game, because I felt that previous versions had less of this and rewarded innovative play.  If you wanted to take a helicopter and slam down on top of enemies fleeing you, you could.  In GTA4 that's not really an option because the crooks are often invincible until they arrive at a destination and then they go inside where you are stuck entering the one door.  In honest, in most cases the set piece is worth it - there are some really interesting circumstances that feel more like "playing a movie" as a result.  This is the trade off they had to make, and while I appreciate what they have done it did change the gameplay subtly from other games in the series.</p>

<p>Enemy AI and buddy AI is generally pretty bad.  It isn't that it is worse than other games in the series, it is that it has never been a strong aspect of the game.  I've seen guys walk around in circles and get stuck on barriers doing a crazy dance trying to get free.  Because you end up killing them quickly the enemies don't get noticed much, but when one of your partners gets stuck on the world and can't advance, it is really annoying to have to restart the mission (this happened to me twice.)  I'm not sure why GTA gets a pass on this fact from most reviewers, but the AI found in many other games today is far better.</p>

<p><b>Conclusion</b><br />
Don't let the negatives here fool you.  I enjoyed the heck out of this game and played it nearly non-stop.  I did a few of the side missions and finished the main story with about 36 hours of play.  Luckily there is more to be had, and I'll be playing it some more to try everything out.</p>]]>
    </content>
</entry>
<entry>
    <title>EU to Game Industry: Clean Up!</title>
    <link rel="alternate" type="text/html" href="http://www.gamingsignal.com/2008/04/eu_to_game_industry_clean_up.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.weslayus.com/~weslayus/cgi-bin/mt/mt-atom.cgi/weblog/blog_id=8/entry_id=6571" title="EU to Game Industry: Clean Up!" />
    <id>tag:www.gamingsignal.com,2008://8.6571</id>
    
    <published>2008-04-22T19:23:56Z</published>
    <updated>2008-04-22T19:48:27Z</updated>
    
    <summary>Today the European Union&apos;s executive body elected not to impose new restrictions or penalties for offensive video games but instead decided to give the industry two years to clean itself up. There is an existing standard for rating games in...</summary>
    <author>
        <name>Scott</name>
        
    </author>
            <category term="Business" />
    
    <content type="html" xml:lang="en" xml:base="http://www.gamingsignal.com/">
        <![CDATA[<p>Today the European Union's executive body elected not to impose new restrictions or penalties for offensive video games but instead decided to give the industry two years to clean itself up.  There is an existing standard for rating games in Europe (similar to the ESRB rating used in the US) but it isn't widely followed and the EU wants to see that changed.  The threat is that the EU might create some new laws instead of letting the industry police itself.</p>

<p>What was stated was that they wanted this despite there not being any evidence that violent video games impact children's behavior.  An EU commissioner stated that parents were anxious because they don't know anything about the video games their children play.</p>

<p>Well, here's an idea - how about playing the game with them?  Or watching the game being played?  Or asking the kids about the game?  Or asking somebody in the store before you buy it?  Or looking for information on the internet?  Oh no, that would take actual parenting work - instead we want a 'one size fits all' rating system and advisory board to fight with.  Give me a single icon that explains it all without me having to think.  Grrr!</p>

<p>An example used was the game <i>Manhunt 2</i> where the violence was so great it couldn't get an M rating in the US without modifications and was banned in some European countries.  Well shucks, I don't know about you but if my son wanted to play a game called <i>Manhunt 2</i> I think I might just look into it a bit and see what it was all about before just letting him play.  Heck, I even looked into <i>Sega Superstars Tennis</i> just to make sure it didn't feature naked tennis or folks going berserk and <a href="http://www.youtube.com/watch?v=zmcrreUVBeo">hacking peoples arms off</a> with the rackets.  It doesn't have either, I'm sad to say.</p>]]>
        
    </content>
</entry>
<entry>
    <title>Top Games of the last 12 months</title>
    <link rel="alternate" type="text/html" href="http://www.gamingsignal.com/2008/04/top_games_of_the_last_12_month.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.weslayus.com/~weslayus/cgi-bin/mt/mt-atom.cgi/weblog/blog_id=8/entry_id=6557" title="Top Games of the last 12 months" />
    <id>tag:www.gamingsignal.com,2008://8.6557</id>
    
    <published>2008-04-20T00:55:21Z</published>
    <updated>2008-04-20T01:02:14Z</updated>
    
    <summary>Next-Generation published a list of the top 100 selling games of the last 12 months. Of course, games that have been out longest are likely to be highest on the list, but I still found this interesting. Here are the...</summary>
    <author>
        <name>Scott</name>
        
    </author>
            <category term="Business" />
    
    <content type="html" xml:lang="en" xml:base="http://www.gamingsignal.com/">
        <![CDATA[<p><a href="http://www.next-gen.biz/">Next-Generation</a> published a list of the <a href="http://www.next-gen.biz/index.php?option=com_content&task=view&id=9639&Itemid=2">top 100 selling games</a> of the last 12 months.  Of course, games that have been out longest are likely to be highest on the list, but I still found this interesting.  Here are the top 10:</p>

<ul><li>Call of Duty 4: Modern Warfare</li>
<li>Halo 3</li>
<li>Guitar Hero III: Legends of Rock</li>
<li>FIFA Soccer 08</li>
<li>Madden NFL 08</li>
<li>Need for Speed: Pro Street</li>
<li>Pokemon: Diamdon/Pearl</li>
<li>Assassin's Creed</li>
<li>Super Mario Galaxy</li>
<li>Brain Age 2: More Brain Training</li></ul>

<p>What I find most interesting about this list is that it contains mostly multi-platform titles (which makes sense) but also contains some single-platform only titles in <b>Super Mario Galaxy</b> (Wii), <b>Halo 3</b> (X360), <b>Brain Age 2</b> (DS), and <b>Pokemon</b> (DS).</p>]]>
        
    </content>
</entry>
<entry>
    <title>WAR and Beta Signup Numbers...</title>
    <link rel="alternate" type="text/html" href="http://www.gamingsignal.com/2008/04/war_and_beta_signup_numbers.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.weslayus.com/~weslayus/cgi-bin/mt/mt-atom.cgi/weblog/blog_id=8/entry_id=6514" title="WAR and Beta Signup Numbers..." />
    <id>tag:www.gamingsignal.com,2008://8.6514</id>
    
    <published>2008-04-08T17:11:30Z</published>
    <updated>2008-04-08T17:11:35Z</updated>
    
    <summary><![CDATA[Last week, EA Mythic announced that they would most likely breach the 1 million mark for beta signups for their upcoming MMO, Warhammer Online.&nbsp;&nbsp; I have issues with this kind of a statement.&nbsp; I cannot believe they actually think this...]]></summary>
    <author>
        <name>Tim</name>
        <uri>www.sfsignal.com</uri>
    </author>
            <category term="Crunchy Curmudgeony Goodness" />
    
    <content type="html" xml:lang="en" xml:base="http://www.gamingsignal.com/">
        <![CDATA[<p>Last week, <a href="http://www.mythicentertainment.com/">EA Mythic</a> <a href="http://www.massively.com/2008/04/02/mythic-expects-war-beta-apps-to-reach-one-million/">announced</a> that they would most likely breach the 1 million mark for beta signups for their upcoming MMO, <a href="http://www.warhammeronline.com/">Warhammer Online</a>.&nbsp;&nbsp; I have issues with this kind of a statement.&nbsp; I cannot believe they actually think this is a benchmark for potential sales.&nbsp; Preorders are a benchmark, but the number of folks who sign up for a free beta is not.&nbsp; I know one blog indicated that it might be something they use to taunt the folks who are developing <a href="http://www.ageofconan.com/">Age of Conan</a>.&nbsp; This all feels like an attempt to demonstrate how these guys will be the number 2 MMO since I sincerely doubt that any of these games will unseat the 8-kajillion pound gorilla that is <a href="http://www.worldofwarcraft.com">World of Warcraft</a>.</p> <p>Now, I will admit I do have a fair amount of excitement for the title.&nbsp; I really enjoyed <a href="http://www.darkageofcamelot.com/">Dark Age of Camelot</a> and probably should have stuck with that game versus playing <a href="http://everquest.station.sony.com/">Everquest</a> for so long.&nbsp; I will also mention I signed up for the beta for Warhammer almost a year ago (and I am still waiting for my invite Mythic!!!), but they have to realize that most people will sign up for free early access to these games.&nbsp; I know some folks submit bugs and treat the game like a test, and I have done that sometimes.&nbsp; But anybody that tells you that they are there to simply test the game is deceiving themselves, and I feel quoting a number about beta signups is not a useful statistic.</p>]]>
        
    </content>
</entry>
<entry>
    <title>Zero Punctuation on Crysis</title>
    <link rel="alternate" type="text/html" href="http://www.gamingsignal.com/2008/04/zero_punctuation_on_crysis.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.weslayus.com/~weslayus/cgi-bin/mt/mt-atom.cgi/weblog/blog_id=8/entry_id=6510" title="Zero Punctuation on Crysis" />
    <id>tag:www.gamingsignal.com,2008://8.6510</id>
    
    <published>2008-04-08T01:53:30Z</published>
    <updated>2008-04-08T01:55:13Z</updated>
    
    <summary>Oh man, Yahtzee is hilarious. What makes his videos work is NOT his snarky commentary or amazing graphics or his willingness to dump on pretty much every game. No, what makes his videos is that he is flat out funny...</summary>
    <author>
        <name>Scott</name>
        
    </author>
            <category term="PC Games" />
    
    <content type="html" xml:lang="en" xml:base="http://www.gamingsignal.com/">
        <![CDATA[<p>Oh man, Yahtzee is hilarious.  What makes his videos work is NOT his snarky commentary or amazing graphics or his willingness to dump on pretty much every game.  No, what makes his videos is that he is flat out funny - and funny is hard to do.  For whatever reason, I was in tears watching his review of Crysis, so I'm sharing it with you.  NSF!</p>

<center><embed src="http://update.videoegg.com/flash/proxy.swf?jsver=1.4" FlashVars="gc=c2hvd0FkPXRydWUmYWRWYXJzPXZsPXVzJnZnPW51bGwmdmE9bnVsbCZhcmVhPWdhbWVzJnNpdGU9ZXNjYXBpc3RtYWdhemluZSZmaWxlPWh0dHAlM0ElMkYlMkZzZWxmc2VydmUzMDAlMkVkb3dubG9hZCUyRXZpZGVvZWdnJTJFY29tJTJGZ2lkMzg5JTJGY2lkMTM4OSUyRlBaJTJGMU8lMkYxMjAwMzA2NjU5Qlp0UnlPM0l2TGZacHVRVG5Kdlkmc3dmcGF0aD1odHRwJTNBJTJGJTJGdXBkYXRlJTJFdmlkZW9lZ2clMkVjb20lMkZmbGFzaCUyRnByb3h5JTJFc3dmJTNGanN2ZXIlM0QxJTJFNCZhdXRvUGxheT1mYWxzZSZzaG93QWRQcmltYXJ5PXRydWUmd21vZGU9d2luZG93JmFsbG93Rmxhc2g5RnVsbHNjcmVlbj10cnVl" quality="high" allowFullScreen="true" allowScriptAccess="always" scale="noscale" wmode="window" width="400" height="332" name="VE_Player" align="middle" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer"></embed></center>]]>
        
    </content>
</entry>
<entry>
    <title>Cutting out the Middleman : PR direct to you!</title>
    <link rel="alternate" type="text/html" href="http://www.gamingsignal.com/2008/04/cutting_out_the_middleman_pr_d.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.weslayus.com/~weslayus/cgi-bin/mt/mt-atom.cgi/weblog/blog_id=8/entry_id=6509" title="Cutting out the Middleman : PR direct to you!" />
    <id>tag:www.gamingsignal.com,2008://8.6509</id>
    
    <published>2008-04-08T01:17:25Z</published>
    <updated>2008-04-08T01:26:51Z</updated>
    
    <summary>I recently came across this great article on Gamasutra written by some of the writers at Games for Windows magazine and 1up.com. While overall a great article, the part at the very end was most interesting. If you can&apos;t bother...</summary>
    <author>
        <name>Scott</name>
        
    </author>
            <category term="Editorial" />
    
    <content type="html" xml:lang="en" xml:base="http://www.gamingsignal.com/">
        <![CDATA[<p>I recently came across <a href="http://www.gamasutra.com/view/feature/1542/pr_and_the_game_media_how_pr_.php">this great article</a> on Gamasutra written by some of the writers at <i>Games for Windows</i> magazine and 1up.com.  While overall a great article, the part at the very end was most interesting.  If you can't bother to read it, the idea was suggested that people might be willing to take their gaming news from the publishers rather than from an independent games journalist.  The examples used are Major Nelson's Xbox site and how Bungie hired former journalist Luke Smith away from 1up to run its podcast and post on its blog.  </p>

<p>So the question is - do you read Major Nelson's blog or listen to Bungie's podcast?  Does the fact that its a 100% pro-company official corporate production have you treating it differently than you would a blog/podcast from Gamespot or IGN or 1up?  </p>

<p>It certainly does for me - in fact, I just skip these productions because I assume I'm not getting anything but biased information from them.  Will Major Nelson ever rip on a bad Xbox Live Arcade game?  Unlikely.  Will Luke go off on a poorly designed Halo 3 level?  Doubtful.  That is, as long as these folks want to keep working for the company that employs them they won't.  In the world of big corporate entities, management takes a dim view of employees that 'call it like they see it' and disparage the company.</p>]]>
        
    </content>
</entry>
<entry>
    <title>3 years of PSP</title>
    <link rel="alternate" type="text/html" href="http://www.gamingsignal.com/2008/03/3_years_of_psp.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.weslayus.com/~weslayus/cgi-bin/mt/mt-atom.cgi/weblog/blog_id=8/entry_id=6449" title="3 years of PSP" />
    <id>tag:www.gamingsignal.com,2008://8.6449</id>
    
    <published>2008-03-25T02:10:59Z</published>
    <updated>2008-03-25T02:15:39Z</updated>
    
    <summary>PSPFanboy.com has a great retrospective (with pictures no less) on the PSP&apos;s third birthday. It&apos;s worth looking at if you (like me) felt that the PSP was a bit of a dissapointment. I agree the platform is looking much better...</summary>
    <author>
        <name>Scott</name>
        
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://www.gamingsignal.com/">
        <![CDATA[<p>PSPFanboy.com has a <a href="http://www.pspfanboy.com/photos/three-years-of-psp/716295/">great retrospective </a>(with pictures no less) on the PSP's third birthday.  It's worth looking at if you (like me) felt that the PSP was a bit of a dissapointment.  I agree the platform is looking much better now with some quality fun games that are made for the platform (as opposed to PS ports that didn't take advantage of the features and included many compromises.)</p>]]>
        
    </content>
</entry>
<entry>
    <title>360 DLC news</title>
    <link rel="alternate" type="text/html" href="http://www.gamingsignal.com/2008/03/360_dlc_news.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.weslayus.com/~weslayus/cgi-bin/mt/mt-atom.cgi/weblog/blog_id=8/entry_id=6411" title="360 DLC news" />
    <id>tag:www.gamingsignal.com,2008://8.6411</id>
    
    <published>2008-03-16T04:16:59Z</published>
    <updated>2008-03-16T04:23:30Z</updated>
    
    <summary>Just a quick note here - if you didn&apos;t know it (I didn&apos;t!), BioWare recently released a new set of missions for Mass Effect - cheap at 400 points. That&apos;s $5 for the 90 minutes of gameplay the add-on provides....</summary>
    <author>
        <name>Scott</name>
        
    </author>
            <category term="Xbox 360" />
    
    <content type="html" xml:lang="en" xml:base="http://www.gamingsignal.com/">
        <![CDATA[<p>Just a quick note here - if you didn't know it (I didn't!), BioWare recently released a new set of missions for Mass Effect - cheap at 400 points.  That's $5 for the 90 minutes of gameplay the add-on provides.  Here's hoping it is worth it.</p>

<p>Oh, and Criterion announced that the first add-on for Burnout Paradise (called Islands) will be free.  Awesome!</p>]]>
        
    </content>
</entry>
<entry>
    <title>Rumor:  Bioware&apos;s next RPG?</title>
    <link rel="alternate" type="text/html" href="http://www.gamingsignal.com/2008/03/rumor_biowares_next_rpg.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.weslayus.com/~weslayus/cgi-bin/mt/mt-atom.cgi/weblog/blog_id=8/entry_id=6382" title="Rumor:  Bioware's next RPG?" />
    <id>tag:www.gamingsignal.com,2008://8.6382</id>
    
    <published>2008-03-10T16:35:51Z</published>
    <updated>2008-03-10T16:35:54Z</updated>
    
    <summary><![CDATA[Today, I find myself coming into some information about an upcoming computer RPG from the folks over at Bioware.&nbsp; The news was delivered from sources that wish to be unnamed, and until I can verify the information, will be marked...]]></summary>
    <author>
        <name>Tim</name>
        <uri>www.sfsignal.com</uri>
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://www.gamingsignal.com/">
        <![CDATA[<p>Today, I find myself coming into some information about an upcoming computer RPG from the folks over at <a href="http://www.bioware.com/">Bioware</a>.&nbsp; The news was delivered from sources that wish to be unnamed, and until I can verify the information, will be marked as a rumor.&nbsp; So with that little bit of qualifying and covering of my own rump out of the way, I can move back to the news.&nbsp; </p> <p>Bioware is working on a RPG based on the <a href="http://en.wikipedia.org/wiki/A_Song_of_Ice_and_Fire"><em>A Song of Fire and Ice</em></a> series by <a href="http://www.georgerrmartin.com/">George R. R. Martin</a>.&nbsp; Furthermore, the timing of this game may come to match the release of the series that HBO is producing.&nbsp; The source for the rumor indicated that EA has purchased the rights for video games based on the series and EA owns Bioware, therefore it is a logical progression.&nbsp; </p> <p>My own take on this is that it would be great news for gamers since the series is quite rich and has a lot of story to draw from.&nbsp;&nbsp; The cynic in me questions the information since Bioware has been working on <a href="http://dragonage.bioware.com/">Dragon Age</a> for quite some time, and this would be something very new from them.&nbsp;&nbsp; It will be interesting to see how this plays out, and we can hope that the information will be true... </p>]]>
        
    </content>
</entry>
<entry>
    <title>Dungeons and Dragons 4E Preview</title>
    <link rel="alternate" type="text/html" href="http://www.gamingsignal.com/2008/03/dungeons_and_dragons_4e_previe.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.weslayus.com/~weslayus/cgi-bin/mt/mt-atom.cgi/weblog/blog_id=8/entry_id=6361" title="Dungeons and Dragons 4E Preview" />
    <id>tag:www.gamingsignal.com,2008://8.6361</id>
    
    <published>2008-03-05T20:55:48Z</published>
    <updated>2008-03-05T20:55:58Z</updated>
    
    <summary><![CDATA[Wizards of the Coast are preparing for the launch of a new version of the venerable classic co-created by the late Gary Gygax.&nbsp; This new version has a great preview up over at the Wired GeekDad blog, and is scheduled...]]></summary>
    <author>
        <name>Tim</name>
        <uri>www.sfsignal.com</uri>
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://www.gamingsignal.com/">
        <![CDATA[<p><a href="http://www.wizards.com">Wizards of the Coast</a> are preparing for the launch of a new version of the venerable classic co-created by the late Gary Gygax.&nbsp; This new version has a <a href="http://blog.wired.com/geekdad/2008/03/dd-4e-sneak-pea.html">great preview</a> up over at the <a href="http://blog.wired.com/geekdad">Wired GeekDad</a> blog, and is scheduled for release in June of 2008.&nbsp; The preview overviews the data gleaned from two books, <b><a href="http://www.amazon.com/gp/product/0786948027?ie=UTF8&amp;tag=sfsi0c-20&amp;linkCode=as2&amp;camp=1789&amp;creative=9325&amp;creativeASIN=0786948027">Wizards Presents: Worlds and Monsters</a></b> and <b><a href="http://www.amazon.com/gp/product/0786948019?ie=UTF8&amp;tag=sfsi0c-20&amp;linkCode=as2&amp;camp=1789&amp;creative=9325&amp;creativeASIN=0786948019">Wizards Presents: Classes and Races</a></b>, that WOTC are using to promote the new series.&nbsp; </p> <p>As a summary of the GeekDad entry, the designers over WOTC seem to focused on making the game play a little easier for entry level players.&nbsp; They have removed the whole spell casting limitation&nbsp; (wizards would have a set number of spells they can cast per day) which was a tenet of the game for a very long time.&nbsp; They also seem to want to simplify the number of creatures available.&nbsp; There is a lot of data to consider and I would like to check out the new system.&nbsp; I just question if I really need another stack of RPG books considering my 3E stuff is still pretty pristine.</p>]]>
        
    </content>
</entry>
<entry>
    <title>Console Exclusivity Overrated?</title>
    <link rel="alternate" type="text/html" href="http://www.gamingsignal.com/2008/03/console_exclusivity_overrated.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.weslayus.com/~weslayus/cgi-bin/mt/mt-atom.cgi/weblog/blog_id=8/entry_id=6358" title="Console Exclusivity Overrated?" />
    <id>tag:www.gamingsignal.com,2008://8.6358</id>
    
    <published>2008-03-04T21:25:55Z</published>
    <updated>2008-03-04T21:42:02Z</updated>
    
    <summary>I was taking a look at the top console games (according to Gamespot and Game Informer, although I&apos;m confident it holds true with whatever source) by console and noticing a major trend. Except for the Wii, 80% of the top...</summary>
    <author>
        <name>Scott</name>
        
    </author>
            <category term="Consoles" />
    
    <content type="html" xml:lang="en" xml:base="http://www.gamingsignal.com/">
        <![CDATA[<p>I was taking a look at the top console games (according to Gamespot and Game Informer, although I'm confident it holds true with whatever source) by console and noticing a major trend.  Except for the Wii, 80% of the top games for each console are multi-platform titles.</p>

<p>If you look at the PS3, the only exclusive titles that are on the top of the heap are Resistance: Fall of Man and Uncharted: Drake's Fortune.  The XBOX 360 has a few more maybe (especially if you discount the Arcade games): Halo 3, Forza Motorsports, and Project Gotham Racing.  The Wii is the only console with an almost completely exclusive list of top games.  In fact, it's the rare game that is multiplatform on that list: Madden NFL 07, Guitar Hero 3, and The Sims 2 (odd that!)</p>

<p>Is exclusivity overrated?  Really - does it even matter anymore?  If you discount the Wii and its totally different gaming experience, does it really matter which of the other two you have?  What will you really be missing out on if you only have a 360 or only have a PS3?  It just doesn't look like that much from here.</p>]]>
        
    </content>
</entry>
<entry>
    <title>RIP:  Gary Gygax</title>
    <link rel="alternate" type="text/html" href="http://www.gamingsignal.com/2008/03/rip_gary_gygax.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.weslayus.com/~weslayus/cgi-bin/mt/mt-atom.cgi/weblog/blog_id=8/entry_id=6356" title="RIP:  Gary Gygax" />
    <id>tag:www.gamingsignal.com,2008://8.6356</id>
    
    <published>2008-03-04T19:57:29Z</published>
    <updated>2008-03-04T20:06:58Z</updated>
    
    <summary> A loss among gamers everywhere... Slice of SciFi reports that Gary Gygax has died at age 69. The &quot;Dungeons and Dragons&quot; (D&amp;D) co-creator and legengary gaming pioneer E. (Ernest) Gary Gygax has died at the age of 69 from...</summary>
    <author>
        <name>Tim</name>
        <uri>www.sfsignal.com</uri>
    </author>
            <category term="Role Playing Games" />
    
    <content type="html" xml:lang="en" xml:base="http://www.gamingsignal.com/">
        <![CDATA[<p><img class="bookNoResize" src="http://www.sfsignal.com/mt-static/images/GaryGygax.jpg"><br />
A loss among gamers everywhere...</p>

<p><a href="http://www.sliceofscifi.com/category/news/other/human-interest/">Slice of SciFi</a> reports that Gary Gygax has died at age 69.<br />
<blockquote><br />
The "Dungeons and Dragons" (D&D) co-creator and legengary gaming pioneer E. (Ernest) Gary Gygax has died at the age of 69 from complications arising from past multiple strokes.</p>

<p>A gamer all his life, Gygax started out like most kids playing strategy games such as chess and the card game pinochle, as well as others. His love for games found a different outlet in the late 1950's with miniature war games like "Gettysburg." His fascination grew to the point where gaming for him became an art form and then he found and fell in love with science fiction. Thus was born his lifelong quest to develop some of the best genre-related gaming in the industry.<br />
</blockquote></p>

<p>Our best wishes go out to his family and friends.  </p>]]>
        
    </content>
</entry>
<entry>
    <title>I&apos;m Lego Batman!!!</title>
    <link rel="alternate" type="text/html" href="http://www.gamingsignal.com/2008/03/im_lego_batman.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.weslayus.com/~weslayus/cgi-bin/mt/mt-atom.cgi/weblog/blog_id=8/entry_id=6355" title="I'm Lego Batman!!!" />
    <id>tag:www.gamingsignal.com,2008://8.6355</id>
    
    <published>2008-03-04T19:48:24Z</published>
    <updated>2008-03-04T19:55:41Z</updated>
    
    <summary>Traveller Tales and Lego have given my son and I hours and hours of enjoyment with their Star Wars titles, and now there is a trailer for another property getting the Lego treatment. Its the world of Batman from DC...</summary>
    <author>
        <name>Tim</name>
        <uri>www.sfsignal.com</uri>
    </author>
            <category term="Consoles" />
    
    <content type="html" xml:lang="en" xml:base="http://www.gamingsignal.com/">
        <![CDATA[<p><a href="http://www.ttgames.com/">Traveller Tales</a> and <a href="http://www.lego.com/en-US/default.aspx">Lego</a> have given my son and I hours and hours of enjoyment with their Star Wars titles, and now there is a trailer for another property getting the Lego treatment.  Its the world of Batman from DC Comics.  The first teaser trailer is out and can be found below:  <br />
<div align="center"><br />
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"  codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="392">	<param name="allowScriptAccess" value="sameDomain" /> <param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=31107"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=31107" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" height="392"></embed> </object><br />
</div><br />
I so want to be the Joker now!!!</p>]]>
        
    </content>
</entry>
<entry>
    <title>Game Bits For 03/04/2008</title>
    <link rel="alternate" type="text/html" href="http://www.gamingsignal.com/2008/03/game_bits_for_03042008.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.weslayus.com/~weslayus/cgi-bin/mt/mt-atom.cgi/weblog/blog_id=8/entry_id=6351" title="Game Bits For 03/04/2008" />
    <id>tag:www.gamingsignal.com,2008://8.6351</id>
    
    <published>2008-03-04T06:54:04Z</published>
    <updated>2008-03-04T02:12:09Z</updated>
    
    <summary>Wired has a look at the new fourth edition of D&amp;D, complete with scans of the new character sheets. Tiefling Wizard anyone? If you&apos;re wonder what the Diablo II clone, Mythos looks like, then head on over to Compuer and...</summary>
    <author>
        <name>JP</name>
        
    </author>
            <category term="Role Playing Games" />
    
    <content type="html" xml:lang="en" xml:base="http://www.gamingsignal.com/">
        <![CDATA[<ul><li>Wired has a look at the new <a title="First Look: New D&D Stats Leak Onto Web | The Underwire from Wired.com" href="http://blog.wired.com/underwire/2008/02/first-look-at-n.html">fourth edition of D&D</a>, complete with scans of the new character sheets. Tiefling Wizard anyone?</li>

<p><li>If you're wonder what the <em>Diablo II</em> clone, <em>Mythos</em> looks like, then head on over to Compuer and Video Games for a <a href="http://www.computerandvideogames.com/article.php?id=181257">5 minute</a> gameplay video that shows off the upcoming 3rd zone. I'm in <em>Mythos</em> and really like it. If I ever get any more invites, I can hand them out if needed.</li></p>

<p><li>At the GDC08, Abandon Interactive unveiled their new kid friendly MMO, <a href="http://www.massively.com/2008/02/20/gdc08-abandon-interactives-freaky-creatures/"><em>Freaky Creature</em></a>. Think Webkins crossed with Pokemon, wrapped up in a cage match. You buy the figure at the store, bring it home, pop the included flash drive in and upload your furry monster to the website, then set them loose on one another in grudge match only Michael Vic could love. OK, I don't know if the Vicster loves to fight virtual monsters, just doggies.</li></p>

<p><li>You want to know more about Realtime Worlds' new MMO, <em>All Points Bulletin</em>? How's this: <a href="http://www.massively.com/2008/03/01/the-digital-continuum-cops-and-robbers/">No grind</a>. That's right, gone are the days of grinding monsters to reach the next level. There is no experience point system at all. Instead, they are focusing on gameplay and customization. Count me in.</li></p>

<p><li>I think I've found the perfect game for Kevin: <a href="http://mabinogi.nexon.net/"><em>Mabinogi</em></a>. Not only are they giving away 10000 cowboy hats, but fishing looks to play a large part in the game, along with other exciting pastimes like farming and mining! Woot!</li></p>

<p><li>Here's a new SF board game to keep an eye on: <a href="http://www.jklmgames.co.uk/gamessin.php?game=421"><em>Ascendency</em></a>. Sounds a bit like the old <em>Cosmic Encounter</em>.</li></p>

<p><li>The new 360 horror/SF game, <em>Dead Space</em>, now has it's own <a href="http://www.imagecomics.com/schedule.php?week=#5612">6 issue comic</a> from Image Comics. How does that work where an unreleased game gets a comic series?</li></ul></p>]]>
        
    </content>
</entry>
<entry>
    <title>Piracy Causes Iron Lore Shutdown?</title>
    <link rel="alternate" type="text/html" href="http://www.gamingsignal.com/2008/03/piracy_causes_iron_lore_shutdo.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.weslayus.com/~weslayus/cgi-bin/mt/mt-atom.cgi/weblog/blog_id=8/entry_id=6350" title="Piracy Causes Iron Lore Shutdown?" />
    <id>tag:www.gamingsignal.com,2008://8.6350</id>
    
    <published>2008-03-03T19:31:59Z</published>
    <updated>2008-03-03T19:32:14Z</updated>
    
    <summary><![CDATA[ Last week, Iron Lore Entertainment announced it was shutting down due to the inability to secure another round of funding.&nbsp; Iron Lore is the creator of Titan's Quest and its expansion.&nbsp; Both of these are fine games that leverage...]]></summary>
    <author>
        <name>Tim</name>
        <uri>www.sfsignal.com</uri>
    </author>
            <category term="PC Games" />
    
    <content type="html" xml:lang="en" xml:base="http://www.gamingsignal.com/">
        <![CDATA[<p><img class="book" src="http://www.gamingsignal.com//mt-static/images/jolly-roger-flag.jpg">  <p>Last week, <a href="http://ironlore.com/">Iron Lore Entertainment</a> announced it was shutting down due to the inability to secure another round of funding.&nbsp; Iron Lore is the creator of <a href="http://www.titanquestgame.com/"><em>Titan's Quest</em></a> and its expansion.&nbsp; Both of these are fine games that leverage Greek/Roman, Egyptian and Chinese mythology in a Diablo style (which is now called "action RPG").&nbsp; The situation is very sad since the game was well received with a <a href="http://www.gamerankings.com/htmlpages2/928126.asp">GameRankings score of 80%</a>, but they were still unable to stay in business.&nbsp; </p> <p>The latest comment in this story was made by Michael Fitch, THQ Creative Director, who <a href="http://www.worthplaying.com/article.php?sid=50163">states that piracy</a>&nbsp; was part of the reason for the closure.&nbsp; He indicated THQ made money on the game, but had a larger number of sales occurred then the situation would have been much different.&nbsp; </p> <p>The question I ask is, would ILE been better served by making Titan's Quest for the Xbox 360 or PS3?&nbsp; While there is piracy in almost every area of gaming, it seems to be much less on these newer consoles.&nbsp; It is also a reason that we are seeing some decline in PC gaming since game developers wish to recoup the cost of developing games and not suffer such high losses.&nbsp; Mr. Fitch quoted a number of 80% and that may be valid for some titles, and that is not a good thing...</p> <p>GamingSignal does not condone piracy, but instead encourages the dressing up like a pirate and making pirate like statements.&nbsp; Also, there are plenty of ways to obtain games at less than retail including the "wait for it to go on clearance" option.</p></p>]]>
        
    </content>
</entry>

</feed> 

